Brand Corporate Identity/Task 1
05/04/2023 ~ 19/04/2023 (Week 01 ~ Week 03)
Lectures:
What we brand, how we brand it, and why we brand it has changed. But branding in the twenty-first century is still about taking ownership, and not just for property and products. It is about owning what your company values and represents, owning up to your shortcomings, and earning customer trust and loyalty through your words, your actions, and your stories.
Instructions:
Research:
1.1 Summary Description
1.2 Target Market/Audience
1.3 The Offer?
1.4 Specific Benefits
2.2 Customer's Perspective
3.2 Target Market
3.3 Competition
1.1 Founder
1.2 Location
1.3 etc.
3.1 Geographic Segmentation
3.2 Demographic Segmentation
3.3 Psychographic Segmentation
3.4 Behavioral Segmentation
Henry Lim Chin Xin
0349490
Bachelor of Design (Hons) in Creative Media
Brand Corporate Identity/Task 1-Breaking Brand
Lectures:
Lecture 01-Introduction
Brand Corporate Identity is an integral part of graphic design discipline
as it focuses on the visual integrity of a brand. As such the module
introduces students to the basics of identity design and the effective use
of symbols in the area of visual communication.
"A symbol is a mark, sign, or word that indicates, signifies, or is
understood as representing an idea, object or relationship."
This module aims to introduce you to the basics of identity design. You
will learn about the creation of an image and subsequently the development
of a brand. The learning process entails a case study: the breaking down
of an established brand, and the mastery of the processes involved in
brand creation.
Lecture 02-Brand
Introduction
"There are a lot of confusion when it comes to describing a 'brand'.
While many brand and marketing experts and senior designers have a basic
understanding of what a brand means, most designers may find themselves
confused. Let us attempt to clarify the meanings underpinning some of
these terms."
There may be differing opinions toward some of these explanations and
thus nothing said here should be taken as gospel truth. There is room for
error, better explanations and or different takes.
What is a brand?
What does the word 'brand/branding' actually mean? The term derives from
the Old Norse word brandr or 'to burn,' and refers to the practice
of branding livestock, which dates back more than 4,000 years to the Indus
Valley.
Branding has evolved over the centuries-from farmers claiming their
property, to artisans claiming credit for their work, to factories
claiming their products, to companies claiming their products were better
than others.
But what does branding look like in the past and what does it look like
presently?
What we brand, how we brand it, and why we brand it has changed. But branding in the twenty-first century is still about taking ownership, and not just for property and products. It is about owning what your company values and represents, owning up to your shortcomings, and earning customer trust and loyalty through your words, your actions, and your stories.
So, what is a brand?
A brand is a person's gut feeling about a product, service or company
while companies can't control this process, they can influences it by
communicating the qualities that make this product different than that
product.
When enough people arrive at the same gut feeling, a company can be said
to have a brand. In other word, a brand is not what you say it is. It is
what they say it is. It is a mental construct shared by society
about a product, service, organization or even a person.
What is brand identity?
When marketing people talk about brand identity, they are referring to
the "gut instinct", the image or messaging associated with the
product, service, organization or person.
The gut feeling is one aspect of the brand's identity, the other is its
'visual identity' which helps to manage the message or image or gut
feeling. "Brand identity is the collection of all elements that a company
creates to portray the right image to its consumer. Brand identity is
different from 'brand image' and 'branding,' even though these terms are
sometimes treated as interchangeable"
What is branding?
Branding is the process of giving a meaning to specific organization,
company, products or services by (actively) creating and shaping a brand
in consumers' minds. It is a strategy designed by organizations to help
people to quickly identify and experience their brand, and give them a
reason to choose their products over the competition's.
With both Diesel and Benetton campaigns there is a clear differentiation
in the brands' product values, communication and visual communication
strategy. The one strategy they share is the shock value of their visual
communication.
Branding (in these two cases) is the process of hijacking and shaping an
image in the consumer minds and in doing so creating an indelible and
distinct mark and association.
Branding can be achieved through:
-Brand Definition: purpose, values, promise
-Brand Positioning Statement: what your brand does, who you target, and
the benefits of your brand, a concise statement
-Brand Identity: name, tone of voice, visual identity design (which
includes the logo design, color palette, typographies...)
-Advertising and Communications: TV, radio, magazines, outdoor ads,
website, mobile apps...
-Product Design
-Sponsoring and Partnerships
-In-store Experience
-Workspace Experience and Management Style
-Customer Service
-Pricing Strategy
What are the benefits of branding?
Branding helps you stand out in a saturated market
Branding gives you credibility
With a clear brand, you can charge what you're worth
Branding leads to customer loyalty
Branding leads to returning customers & referrals
Branding = Consistency
Branding helps to attract your ideal clients
Branding your business will save you money and time
Branding will give you confidence in your business
Established branding makes it easier to introduce new
products/services
Branding gives you a clear strategy for moving forward
What is a designers' role in branding?
Designers play a pivotal role in the creation of a brand but they are
part of a larger network of individuals collaborating to give voice and
form to the brand. What is clear is that there can be no brand without the
skill-sets a designer brings to the table. The visual identity that
designer creates constitutes the face of the brand.
Your role is to give form to the content, strategy and messaging. For the
designer this means research )history of client and product, and
understanding the target market and more) and the development of a
trademark.
To ensure consistency in message, a 'design program' is necessary to
ensure a visual identity is developed that is coherent and cohesive in its
application across products and services of the organization or
person.
The design program is a crucial endeavour in every large and medium
enterprise for branding to be effective. The role of the designer is to
develop, envision, create a visual identity that is distinct, memorable,
consistent, value-based, profit based, gives confidence, increases
market-share, endears itself to the audience and wins the trust and
loyalty of its audience. All this through good research and understanding
and the development of an effective visual identity program.
Conclusion
"In previous centuries" many companies found themselves trapped in a
virtuous circle of R&D investment, initial market success, competitive
pressure, and price cutting, until commoditization eventually forced them
out of the market.
Branding creates the opposite effect-a virtuous circle. By combining
logic and magic, a company can ignite a chain reaction that leads from
differentiation to collaboration to innovation to validation and finally
cultivation. Built into cultivation is the mandate to question all
assumptions, leapfrog the status quo, and begin the cycle again. With each
turn, the company and its brand spiral higher...and closer to the holy
grail of marketing: a sustainable competitive advantage."
Lecture 03-
Lecture 04-
Lecture 05-
Instructions:
Fig 2.1 Module Information Booklet PDF
Research:
We are required to research on a brand in a group and I'm
grouping with Christine and Farah.
Below is what we going to be research on and we divided in to
parts.
Christine
Farah
Henry
A) BRAND PROFILE
1. Description
1.2 Target Market/Audience
1.3 The Offer?
1.4 Specific Benefits
2. Brand Value
2.1 Retailer's Perspective
2.2 Customer's Perspective
3. Brand Positioning
3.1 Why This Brand & Not
Competition?
3.2 Target Market
3.3 Competition
4. Unique Selling Proposition (USP)
B) EXPANDED BRAND PROFILE
1. Description
1.2 Location
1.3 etc.
2. Benefits
3. Target Market/Audience
3.2 Demographic Segmentation
3.3 Psychographic Segmentation
3.4 Behavioral Segmentation
4. Competitive Differentiation
5. Pricing
6. Distribution
7. Brand's Positioning Statement
8. Brand's Voice
9. Brand's Communication Strategy
Process:
We started to make our research and these are what I have been
researched on
Unique Selling Proposition (USP)
Freemium Model is the USP of Spotify. The key feature of Spotify is free for users with ads playing between the music. It has been found that this freemium model approach has worked amazingly for Spotify because users can take advantage of free music without paying for a subscription. Spotify also made the most of this feature to promote ads in between to compel the users consciously or subconsciously to subscribe for premium to listen to music without ad breaks.
Founders
Daniel Ek
As Spotify’s Chief Executive Officer and Chairman, Mr. Ek is responsible for guiding the vision and strategy of the Company and leading the management team. He has been a member of Spotify’s board of directors since July 21, 2008. Prior to founding Spotify in 2006, Mr. Ek founded Advertigo, an online advertising company acquired by Tradedoubler, held various senior roles at the Nordic auction company Tradera, which was acquired by eBay, and served as Chief Technology Officer at Stardoll, a fashion and entertainment community for pre-teens. In 2021, he co-founded Prima Materia, a European investment company.
Martin Lorentzon
Martin Lorentzon has been a member of Spotify’s board of directors since July 21, 2008. Mr. Lorentzon previously served as Chairman of our board of directors from 2008 to 2016. In addition to his role on Spotify’s board of directors, Mr. Lorentzon served as a member of the board of directors of Telia Company AB (“Telia Company”), Sweden’s main telecom operator, from 2013 to 2018. In 1999, Mr. Lorentzon founded Tradedoubler, an internet marketing company based in Stockholm, Sweden, and initially served as a member of its board of directors. Additionally, Mr. Lorentzon has held senior roles at Telia Company and Cell Ventures. He holds a Master of Science in Civil Engineering from the Chalmers University of Technology.
Location
Spotify is headquartered in Regeringsgatan 19, SE-111 53 Stockholm, Sweden. They also have offices around the world.
15 offices in Europe 12 offices in North America
2 offices in Latin America
10 offices in Asia Pacific
1 office in Middle East & Africa
Target Market/Audience
Geographic Segmentation
The Spotify customer segmentation is largest in Europe, with 66 million users in Europe vs 48 million in the US, 33 million in Latin America and 18 million in the rest of the world.
Demographic Segmentation
Although the brand is popular among all age groups, it is stronger with young audiences. 29% of Spotify users are members of 25 years old to 34 years old, and 26% are under 24 years of age. 27% of Spotify users aged between 35 to 54 years old and 19% are above 55 years of age.
Psychographic Segmentation
Spotify’s popularity among Millennials correlates with the generation’s attitude to media consumption in general: 60% say that audio is the most immersive form of media. Spotify’s vast audio library of 70 million song titles and nearly 3 million podcasts appeals deeply to younger listeners aged 14-35. This segment tends to veer away from mainstream music and look for more indie and alternative styles.
Behavioral Segmentation
Spotify users typically enjoy the personalized experience offered by the platform. More than a third of the time spent on Spotify is listening to playlists, of which 36% are created and shared by other users.
Pricing
Spotify is free for everyone however there will be ad-breaks. For users that don't want to listen to ads during music streaming, Spotify has a few subscription plans to choose from.
Spotify Premium Mini-RM0.75/day -One account on mobile only
Spotify Premium-RM14.90/Month -One Account
Spotify Premium Duo-RM19.80/Month - Two accounts
Spotify Premium Family-RM23.80/Month - Up to 6 accounts
Spotify Premium Student-RM7.50/month - One account (need to be verified with student email)
PowerPoint
After the researches of the brand, we are required to make a PowerPoint/Google Slides individually.
The reason I'm using PowerPoint is that it is more playable for animations and transitions. On the other hand, Google Slides is just too ordinary and no such fancy stuffs.
In the PPT, I added some 3D models, one 3D model in few slides, and change the position per slide and using the Morph transition make the 3D model move. I also play with Spotify's logo with the Morph transition as well.
Fig 3.1 Morph Transition JPG
Fig 3.2 Morph transition showcase GIF
There are 30 slides and I use a few of transitions.
Reveal - 1 slide
Push - 3 slides
Pan - 4 slides
Morph - 23 slides
Beside transitions, I also added Spin animation for two slides.
Submission
Fig 4.1 Brand Profile & Extended Brand Profile PDF
Fig 4.2 Brand Profile PowerPoint PDF
Fig 4.3 Brand Profile PowerPoint Showcase MP4

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